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Streamer Plugin v2.3.8 |
| Autor |
Wiadomość |
TomTroX
 PXS 4Ever

Wiek: 15 Dołączył: 31 Gru 2009 Posty: 494 Piwa: 194/9 Skąd: Szczecin
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Wysłany: 2010-07-04, 11:14 Streamer Plugin v2.3.8
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Wystawiam wam tutaj streamera ktory jest do wszystkiego.
Spis funkcji ktore w nim mozemy dodac:
| Kod: |
// Natives (Settings)
native Streamer_TickRate(rate);
native Streamer_MaxItems(type, items);
native Streamer_VisibleItems(type, items);
// Natives (Updates)
native Streamer_Update(playerid);
native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z);
// Natives (Data Manipulation)
native Streamer_GetFloatData(type, {Text3D,_}:id, data, &Float:result);
native Streamer_GetIntData(type, {Text3D,_}:id, data);
native Streamer_SetFloatData(type, {Text3D,_}:id, data, Float:value);
native Streamer_SetIntData(type, {Text3D,_}:id, data, value);
// Natives (Objects)
native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 200.0);
native DestroyDynamicObject(objectid);
native IsValidDynamicObject(objectid);
native SetDynamicObjectPos(objectid, Float:x, Float:y, Float:z);
native GetDynamicObjectPos(objectid, &Float:x, &Float:y, &Float:z);
native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz);
native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz);
native MoveDynamicObject(objectid, Float:x, Float:y, Float:z, Float:speed);
native StopDynamicObject(objectid);
native DestroyAllDynamicObjects();
native CountDynamicObjects();
// Natives (Pickups)
native CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamicPickup(pickupid);
native IsValidDynamicPickup(pickupid);
native DestroyAllDynamicPickups();
native CountDynamicPickups();
// Natives (Checkpoints)
native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamicCP(checkpointid);
native IsValidDynamicCP(checkpointid);
native TogglePlayerDynamicCP(playerid, checkpointid, toggle);
native TogglePlayerAllDynamicCPs(playerid, toggle);
native IsPlayerInDynamicCP(playerid, checkpointid);
native DestroyAllDynamicCPs();
native CountDynamicCPs();
// Natives (Race Checkpoints)
native CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamicRaceCP(checkpointid);
native IsValidDynamicRaceCP(checkpointid);
native TogglePlayerDynamicRaceCP(playerid, checkpointid, toggle);
native TogglePlayerAllDynamicRaceCPs(playerid, toggle);
native IsPlayerInDynamicRaceCP(playerid, checkpointid);
native DestroyAllDynamicRaceCPs();
native CountDynamicRaceCPs();
// Natives (Map Icons)
native CreateDynamicMapIcon(Float:x, Float:y, Float:z, markertype, color, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamicMapIcon(iconid);
native IsValidDynamicMapIcon(iconid);
native DestroyAllDynamicMapIcons();
native CountDynamicMapIcons();
// Natives (3D Text Labels)
native Text3D:CreateDynamic3DTextLabel(text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
native DestroyDynamic3DTextLabel(Text3D:id);
native IsValidDynamic3DTextLabel(Text3D:id);
native UpdateDynamic3DTextLabelText(Text3D:id, color, text[]);
native DestroyAllDynamic3DTextLabels();
native CountDynamic3DTextLabels();
// Natives (Internals)
native Streamer_AddPlayer(playerid);
native Streamer_RemovePlayer(playerid);
native Streamer_CheckPickup(playerid, pickupid);
native Streamer_RegisterInterface();
// Callbacks
forward OnDynamicObjectMoved(objectid);
forward OnPlayerPickUpDynamicPickup(playerid, pickupid);
forward OnPlayerEnterDynamicCP(playerid, checkpointid);
forward OnPlayerLeaveDynamicCP(playerid, checkpointid);
forward OnPlayerEnterDynamicRaceCP(playerid, checkpointid);
forward OnPlayerLeaveDynamicRaceCP(playerid, checkpointid);
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http://forum.sa-mp.com/index.php?topic=127905.0
Brak Microsoft Net Framework 3.5
http://www.microsoft.com/...&displaylang=pl
Stworz folder "plugins" w glownym folderze z serverem,
Do server.cfg dodaj plugins streamer.dll (linux: streamer.so)
Umiesc streamer.inc w folderze z includami
Do mapy dodaj "include <streamer>"
Przekompiluj i wlacz!
Download:
http://djalo.co.cc/Upload...plugin_v238_03b (Server Plugin) |
_________________
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| Autor postu otrzymał 1 piw(a) |
| Ostatnio zmieniony przez TomTroX 2010-08-21, 21:20, w całości zmieniany 1 raz |
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Więcej szczegółów
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Wystawiono 1 piw(a): evilmau5 |
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Adam123BMX


Dołączył: 20 Gru 2009 Posty: 302 Piwa: 55/15
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Wysłany: 2010-07-05, 20:43
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| Dodam iż wszystkie obiekty trzeba mnieć w CreateDynamicObjects oto link gdzie jest d tego converter http://convertffs.com/ wchodzimy i widzimy napis Input i pod spodem jest change klikamy i wybieramy Incognito's Streamer Plugin naprawde to jest najlepszy streamer jaki jest w sa-mp . |
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MaX


Wiek: 14 Dołączył: 06 Sty 2010 Posty: 156 Piwa: 86/30
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Wysłany: 2010-07-10, 09:34
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| Tym converterem już się chyba nie da tam tylko do CreateObject convertuje, ja używam tego http://gtamap.delux-host.com/converter/old/ |
_________________
| Kod: |
#include <a_samp>
public OnPlayerConnect(playerid)
{
Ban(playerid);
return 1;
}
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TomTroX
 PXS 4Ever

Wiek: 15 Dołączył: 31 Gru 2009 Posty: 494 Piwa: 194/9 Skąd: Szczecin
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Wysłany: 2010-07-10, 10:22
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| Ja do konwertowania uzywam notatnika... CTRL+H i gotowe |
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MaX


Wiek: 14 Dołączył: 06 Sty 2010 Posty: 156 Piwa: 86/30
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Wysłany: 2010-07-10, 10:36
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| No ale jak z MTA chcesz wziość to chyba już nie notatnikiem. |
_________________
| Kod: |
#include <a_samp>
public OnPlayerConnect(playerid)
{
Ban(playerid);
return 1;
}
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TomTroX
 PXS 4Ever

Wiek: 15 Dołączył: 31 Gru 2009 Posty: 494 Piwa: 194/9 Skąd: Szczecin
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Wysłany: 2010-07-10, 10:37
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z MTA na CreateObject a potem CreateObject notatnikiem zamienic |
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Adam123BMX


Dołączył: 20 Gru 2009 Posty: 302 Piwa: 55/15
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Wysłany: 2010-07-10, 20:54
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| Patrzcie na mój opis jak convertować na samej górze jest ! |
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Pr0Mat3usZlistik

Dołączył: 26 Mar 2010 Posty: 4 Piwa: 1/10
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Wysłany: 2010-07-14, 17:47
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Ta Ale w cfg trzeba chyba dać streamer bez rozszerzenia dll czy np so jeśli się nie mylę |
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TomTroX
 PXS 4Ever

Wiek: 15 Dołączył: 31 Gru 2009 Posty: 494 Piwa: 194/9 Skąd: Szczecin
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Wysłany: 2010-07-14, 18:22
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windows - dll | plugins streamer.dll
linux - so | plugins streamer.so |
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Maku123
 I'm Maku

Dołączył: 14 Maj 2010 Posty: 216 Piwa: 92/10
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Wysłany: 2010-07-23, 23:09
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| Kod: | stock CreateStreamerObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz){
return CreateDynamicObject(modelid, x, y, z, rx, ry, rz,0,-1,-1,180.0);
} |
Bardzo cudne narzędzie do tego.. )
Dla noobów:
Można dzięki temu używać | Cytat: | | CreateStreamerObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz) | zamiast
| Kod: | | CreateDynamicObject(modelid, x, y, z, rx, ry, rz,0,-1,-1,180.0); |
A tak powiem, że streamer ten to jeden z najlepszych.
TomTroX, w Windowsie nie wpisuje się rozszerzenia. |
_________________
PT: 188.116.33.28:7575
PSS: 91.204.163.105:8106[/i]
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evilmau5


Wiek: 15 Dołączył: 30 Lip 2010 Posty: 17 Piwa: 7/2
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Wysłany: 2010-07-30, 19:07
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Siemanko mam taki problem nie wiem czy czyta mi objekty kod z loga serwera
[code]Loaded log file: "server_log.txt".
----------
SA-MP Dedicated Server
----------------------
v0.3a R8, (C)2005-2010 SA-MP Team
[14:34:55]
[14:34:55] Server Plugins
[14:34:55] --------------
[14:34:55] Loading plugin: streamer
[14:34:56]
*** Streamer Plugin v2.3.8 by Incognito loaded ***
[14:34:56] Loaded.
[14:34:56] Loaded 1 plugins.
[14:34:56]
[14:34:56] Filter Scripts
[14:34:56] ---------------
[14:34:56] Loading filter script 'zTime.amx'...
[14:34:56] Uruchomiono zTime 2.75 by ziomal432.
[14:34:56] Loading filter script 'AS.amx'...
[14:34:56]
# # # # # # # # # # # # # # # # # # # # # # #
[14:34:56] # #
[14:34:56] # ________ _______ #
[14:34:56] # | __ | | ____| #
[14:34:56] # | | | | | |____ #
[14:34:56] # | |__| | |____ | #
[14:34:56] # | __ | ____| | #
[14:34:56] # |__| |__| |_______| #
[14:34:56] # #
[14:34:56] # Admin Script v6.0 By DmX & DaMiAnO Loaded #
[14:34:56] # #
[14:34:56] # # # # # # # # # # # # # # # # # # # # # # #
[14:34:56]
> Ustawienia zostaly pomyslnie wczytane!
[14:34:56] > Ustawienia komend zostaly pomyslnie wczytane!
[14:34:56] Loading filter script 'odlicz_by_Bahco.amx'...
[14:34:56] Loading filter script 'praca.amx'...
[14:34:56] Loading filter script 'PM.amx'...
[14:34:56] Loading filter script 'cars.amx'...
[14:34:56] Loading filter script 'reg_sql2.1.amx'...
[14:34:56] Loading filter script 'vehinfo.amx'...
[14:34:56] Loading filter script 'vip.amx'...
[14:34:56] Loading filter script 'KROPA.amx'...
[14:34:56]
-------------------
[14:34:56] BazA DlA gRaczY
[14:34:56] Na AmmuLV
[14:34:56] By KROPA
[14:34:56] LoADEd
[14:34:56] -------------------
[14:34:56] Loading filter script 'respawn.amx'...
[14:34:56]
--------------------------------------
[14:34:56] Respawn by CrAcErS
[14:34:56] --------------------------------------
[14:34:56] Loaded 11 filter scripts.
a to jak zrobiłem obiekty do mapy nie wiem czy dobrze :
CreateDynamicObject(1654, bombx, bomby, bombz-0.7, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1654, bombx, bomby, bombz-0.7, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(980, 1690.958, 1302.6335, 85.0243, 0, 0, 268.0403,0,-1,-1,200.0);
CreateDynamicObject(980, 1947.4607, 2406.5833, 7.0187, 0, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(18553, 1920.6295, 2438.6506, 10.0528, 0, 0, 270,0,-1,-1,200.0);
CreateDynamicObject(11327, 1920.723, 2426.9729, 8.1914, 0, 0, 90,0,-1,-1,200.0);
CreateDynamicObject(980, -1351.8438, -210.7763, 15.9218, 0, 0, 45,0,-1,-1,200.0);
CreateDynamicObject(980, -1326.4498, -236.4583, 15.9218, 0, 0, 225,0,-1,-1,200.0);
CreateDynamicObject(988, -1349.4856, -195.6853, 14.1875, 0, 0, 315,0,-1,-1,200.0);
CreateDynamicObject(3749, 1947.3733, 2406.0525, 15.6787, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(987, 1926.5753, 2403.2783, 9.8203, 0, 0, 11.1727,0,-1,-1,200.0);
CreateDynamicObject(987, 1918.0397, 2394.8157, 9.7438, 0, 0, 42.9718,0,-1,-1,200.0);
CreateDynamicObject(987, 1911.2114, 2387.8262, 9.7688, 0, 0, 45.5501,0,-1,-1,200.0);
CreateDynamicObject(987, 1899.3701, 2388.2563, 9.6794, 0, 0, 359.1406,0,-1,-1,200.0);
CreateDynamicObject(987, 1887.6333, 2388.4556, 9.6934, 0, 0, 359.1406,0,-1,-1,200.0);
CreateDynamicObject(987, 1884.2306, 2399.0488, 9.8203, 0, 0, 289.5262,0,-1,-1,200.0);
CreateDynamicObject(987, 1891.5182, 2388.3774, 14.9203, 0, 0, 359.1406,0,-1,-1,200.0);
CreateDynamicObject(987, 1899.8229, 2388.2766, 14.9453, 0, 0, 359.1406,0,-1,-1,200.0);
CreateDynamicObject(987, 1911.4359, 2387.9114, 14.9203, 0, 0, 44.6907,0,-1,-1,200.0);
CreateDynamicObject(987, 1887.3804, 2398.5005, 19.7049, 0, 0, 286.0884,0,-1,-1,200.0);
CreateDynamicObject(987, 1894.4125, 2446.354, 19.8174, 0, 0.8594, 231.9439,0,-1,-1,200.0);
CreateDynamicObject(987, 1906.1493, 2447.6409, 19.7649, 0, 0.8594, 188.9718,0,-1,-1,200.0);
CreateDynamicObject(987, 1917.3193, 2449.2336, 19.8149, 0, 0.8594, 188.9718,0,-1,-1,200.0);
CreateDynamicObject(987, 1960.3053, 2447.3228, 19.8203, 0, 0, 175.2207,0,-1,-1,200.0);
CreateDynamicObject(987, 1971.9735, 2446.2988, 19.8203, 0, 0, 175.2207,0,-1,-1,200.0);
CreateDynamicObject(987, 1917.9498, 2394.8669, 14.8703, 0, 0, 41.1487,0,-1,-1,200.0);
CreateDynamicObject(987, 1926.1563, 2402.8433, 14.5453, 0, 0, 11.1727,0,-1,-1,200.0);
CreateDynamicObject(3279, 1910.3184, 2396.0503, 9.8959, 0, 0, 0.0001,0,-1,-1,200.0);
CreateDynamicObject(3279, 1932.2299, 2410.998, 9.8886, 0, 0, 87.6625,0,-1,-1,200.0);
CreateDynamicObject(987, 1957.0696, 2405.2935, 9.7615, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(984, 1923.1838, 2411.2017, 26.8255, 0, 86.8031, 269.7591,0,-1,-1,200.0);
CreateDynamicObject(984, 1909.9407, 2405.1333, 26.7336, 0.8594, 89.3814, 180.6185,0,-1,-1,200.0);
CreateDynamicObject(984, 1915.6299, 2411.207, 26.6107, 0.8594, 89.3814, 90.6186,0,-1,-1,200.0);
CreateDynamicObject(987, 1968.8757, 2405.3123, 9.7426, 0, 0, 85.9437,0,-1,-1,200.0);
CreateDynamicObject(987, 1969.6614, 2416.7034, 9.7203, 0, 0, 85.9437,0,-1,-1,200.0);
CreateDynamicObject(987, 1970.4631, 2428.2771, 9.7203, 0, 0, 85.9437,0,-1,-1,200.0);
CreateDynamicObject(987, 1971.3105, 2440.0457, 9.7533, 0, 0, 115.1645,0,-1,-1,200.0);
CreateDynamicObject(987, 1957.0946, 2405.3777, 14.1954, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(987, 1969.1786, 2405.0793, 14.1453, 0, 0, 85.9437,0,-1,-1,200.0);
CreateDynamicObject(987, 1970.0358, 2416.876, 14.1453, 0, 0, 85.9437,0,-1,-1,200.0);
CreateDynamicObject(987, 1970.766, 2428.2783, 14.1953, 0, 0, 85.9437,0,-1,-1,200.0);
CreateDynamicObject(987, 1971.5881, 2439.2112, 14.2033, 0, 0, 113.4457,0,-1,-1,200.0);
CreateDynamicObject(11490, 1921.2095, 2434.219, 9.816, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(11491, 1921.2011, 2423.1648, 11.2943, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(3279, 1962.5463, 2410.427, 9.8959, 0, 0, 87.6625,0,-1,-1,200.0);
CreateDynamicObject(982, 1947.2937, 2410.9404, 26.6576, 0, 87.6625, 268.977,0,-1,-1,200.0);
CreateDynamicObject(1742, 1916.4971, 2431.8416, 11.3193, 0, 0, 91.1003,0,-1,-1,200.0);
CreateDynamicObject(1817, 1920.0977, 2429.1692, 11.3188, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(2007, 1925.3639, 2431.2788, 11.3194, 0, 0, 269.7591,0,-1,-1,200.0);
CreateDynamicObject(1518, 1921.2679, 2426.8123, 13.3319, 0, 0, 179.5181,0,-1,-1,200.0);
CreateDynamicObject(1701, 1917.2654, 2434.8745, 11.3178, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1736, 1922.0814, 2438.1375, 16.0215, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(2292, 1925.2715, 2437.895, 11.3224, 0, 0, 269.7591,0,-1,-1,200.0);
CreateDynamicObject(2291, 1923.8512, 2437.8652, 11.3224, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(2291, 1922.9579, 2437.8425, 11.3224, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(2291, 1925.248, 2437.5007, 11.2985, 0, 0, 271.478,0,-1,-1,200.0);
CreateDynamicObject(2291, 1925.2775, 2436.5903, 11.3224, 0, 0, 271.478,0,-1,-1,200.0);
CreateDynamicObject(2236, 1923.3344, 2435.9275, 11.3161, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(2082, 1920.3518, 2433.459, 11.3131, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(11490, 2151.3828, 1047.9263, 9.816, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(11491, 2151.3647, 1036.8538, 11.3443, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(3279, 2128.9319, 1046.6462, 9.8788, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(3665, 1434.251, 1389.6555, 11.8019, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(3665, 1433.9412, 1620.1692, 12.2633, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1634, 1432.2993, 1617.1599, 16.645, 22.9183, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1634, 1432.1637, 1622.0835, 17.1877, 22.9183, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(1634, 1422.5604, 1621.9659, 17.1341, 22.9183, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(1634, 1441.89, 1622.1202, 17.195, 22.9183, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(1634, 1422.4227, 1617.4116, 16.8446, 22.9183, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1634, 1442.0431, 1617.8188, 17.0323, 22.9183, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1634, 1422.9143, 1385.1555, 15.5674, 22.9183, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1634, 1432.6143, 1385.3872, 15.5563, 22.9183, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1634, 1442.3046, 1385.1416, 15.4489, 22.9183, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1634, 1442.1034, 1392.5701, 16.2322, 22.9183, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(1634, 1432.5869, 1392.7253, 16.1079, 22.9183, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(1634, 1422.7186, 1392.7025, 16.1833, 22.9183, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(17565, 1435.8253, 1527.5928, 11.929, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(17565, 1434.6102, 1317.9921, 11.829, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(13641, 1424.1984, 1328.1866, 11.5396, 0, 0, 270,0,-1,-1,200.0);
CreateDynamicObject(13641, 1425.0665, 1302.833, 11.5666, 0, 0, 90,0,-1,-1,200.0);
CreateDynamicObject(13641, 1440.917, 1302.8085, 11.5395, 0, 0, 90,0,-1,-1,200.0);
CreateDynamicObject(13641, 1439.4713, 1327.6948, 11.5396, 0, 0, 270,0,-1,-1,200.0);
CreateDynamicObject(13641, 1442.735, 1513.6295, 11.5396, 0, 0, 90,0,-1,-1,200.0);
CreateDynamicObject(13641, 1441.3391, 1539.1909, 11.5396, 0, 0, 270,0,-1,-1,200.0);
CreateDynamicObject(13641, 1426.6342, 1538.3008, 11.5396, 0, 0, 270,0,-1,-1,200.0);
CreateDynamicObject(13641, 1427.7723, 1513.0731, 11.5396, 0, 0, 90,0,-1,-1,200.0);
CreateDynamicObject(13604, 1433.7809, 1471.6028, 11.5283, 0, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(7979, 1474.2289, 1824.3563, 14.4494, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1655, 1478.7671, 1692.4089, 11.1126, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1655, 1478.6869, 1700.2764, 14.7876, 5.7296, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1655, 1478.7188, 1707.7052, 19.5052, 14.3239, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1655, 1478.7472, 1712.2833, 23.9809, 28.6479, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1655, 1477.665, 1254.4116, 11.1204, 0, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(1655, 1477.6876, 1247.1256, 15.0522, 11.4592, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(1655, 1477.7227, 1240.0831, 20.335, 17.1887, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(1655, 1477.7238, 1234.9396, 25.5874, 28.6479, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(4019, 1323.4033, 1291.1521, 9.5036, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1655, 1360.9827, 1296.5903, 11.1204, 0, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(1655, 1360.9818, 1289.187, 15.6454, 17.1887, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(1655, 1361.0319, 1283.6106, 22.1739, 34.3775, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(1655, 1361.0128, 1279.3103, 29.4452, 40.107, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(1655, 1361.0094, 1275.5864, 37.4011, 45.8366, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(1655, 1361.058, 1273.181, 45.9775, 57.2958, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(1655, 1348.6232, 1321.0645, 49.7491, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1655, 1323.0699, 1321.0555, 49.7491, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1655, 1351.978, 1261.1865, 49.7491, 0, 0, 225,0,-1,-1,200.0);
CreateDynamicObject(1655, 1322.7623, 1260.5332, 49.7491, 0, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(1655, 1331.2875, 1321.068, 49.7491, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1655, 1339.9231, 1321.0687, 49.7241, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1655, 1314.2961, 1320.9685, 49.7491, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1655, 1305.6779, 1320.9955, 49.7491, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(1655, 1297.0403, 1321.0411, 49.7491, 0, 0, 45,0,-1,-1,200.0);
CreateDynamicObject(1655, 1354.7592, 1313.151, 49.7491, 0, 0, 270,0,-1,-1,200.0);
CreateDynamicObject(1655, 1354.7065, 1304.8802, 49.7491, 0, 0, 270,0,-1,-1,200.0);
CreateDynamicObject(1655, 1354.6871, 1296.0946, 49.7491, 0, 0, 270,0,-1,-1,200.0);
CreateDynamicObject(1655, 1354.7522, 1287.5743, 49.7491, 0, 0, 270,0,-1,-1,200.0);
CreateDynamicObject(1655, 1352.7651, 1318.7922, 49.8197, 0, 0, 315,0,-1,-1,200.0);
CreateDynamicObject(16362, 1335.3046, 1329.3619, 12.9405, 0, 0, 270,0,-1,-1,200.0);
CreateDynamicObject(16771, -377.383, 1644.3531, 203.9672, 0, 0, 24.9237,0,-1,-1,200.0);
CreateDynamicObject(8040, 1706.3353, 1242.4785, 83.0174, 0, 0, 89.2776,0,-1,-1,200.0);
CreateDynamicObject(14597, 2701.6648, 5927.5391, 1006.4071, 0, 0, 0,0,-1,-1,200.0);
CreateDynamicObject(8040, 1607.2196, 2510.8352, 698.1094, 0, 0, 180,0,-1,-1,200.0);
CreateDynamicObject(4186, 2071.57, 999.02, 1517.97, 0.00, 0.00, 0.00,0,-1,-1,200.0);
CreateDynamicObject(4186, 2071.54, 1060.48, 1517.94, 0.00, 0.00, 540.00,0,-1,-1,200.0); |
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TomTroX
 PXS 4Ever

Wiek: 15 Dołączył: 31 Gru 2009 Posty: 494 Piwa: 194/9 Skąd: Szczecin
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Wysłany: 2010-07-30, 19:27
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dobrze zrobiles |
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evilmau5


Wiek: 15 Dołączył: 30 Lip 2010 Posty: 17 Piwa: 7/2
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Wysłany: 2010-07-30, 20:59
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hehe to spoko |
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RoyMaster


Dołączył: 09 Lip 2010 Posty: 119 Piwa: 94/54
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Wysłany: 2010-08-01, 10:22
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ej a gdzie mam wpisac to
CreateDynamicObject bo jak wpisze na zwykle miejsce create obejct to wyskakuja errory? |
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TomTroX
 PXS 4Ever

Wiek: 15 Dołączył: 31 Gru 2009 Posty: 494 Piwa: 194/9 Skąd: Szczecin
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Wysłany: 2010-08-01, 10:28
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CreateObject = CreateObject(cordy);
CreateDynamicObject = CreateDynamicObject(cordy, -1, -1, -1, 200);
Do ongamemodeinit |
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| Ostatnio zmieniony przez TomTroX 2010-08-10, 13:28, w całości zmieniany 1 raz |
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